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Returning 35 results for 'Greater Invisibility'.
Greater Invisibility
Spells
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person
Greater Invisibility
Compendium - Sources->Player's Handbook
Greater Invisibility 4th-level illusion Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
Greater Invisibility
Compendium - Sources->Basic Rules
Greater Invisibility 4th-level illusion Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
Violence
Monsters
, shield2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee or
Mage
Monsters
, shield2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee or
Manshoon's Simulacrum
Monsters
level (3 slots): fire shield, greater invisibility, polymorph5th level (3 slots): Bigby's hand, scrying, wall of forceMetal Fist. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Darribeth Meltimer
Monsters
, shield2nd level (3 slots): misty step, darkvision3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee
Turbulence
Monsters
, shield2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee
Aarakocra Spelljammer
Monsters
magic, mage armor, magic missile, shield2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level
Rishaal
Monsters
2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee or
Thessalar
Monsters
equal to the amount the item would normally heal.Greater Restoration (1/Day). Thessalar can cast greater restoration if he has access to alchemical supplies.Spellcasting. Thessalar is an 18th-level
artificer spells prepared:Cantrips (at will): light, mending, message, shocking grasp1st level (4 slots): alarm, cure wounds, identify, ray of sickness2nd level (3 slots): invisibility, Melf's
Zephyros
Monsters
, ray of frost2/day each: gust of wind, levitate, magic missile1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke's resilient sphere, protection from energy, tongues
Pow Ming
Monsters
, shield2nd level (3 slots): detect thoughts, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldEquipment
Eater of Knowledge
Monsters
), arcane eye (7 brains), mislead (8 brains), greater invisibility (9 brains), mass suggestion (10 or more brains)Originally created by the mind flayer god-brain Ilsensine and now produced by some of
indicated:1/day each: plane shift (self only, 0 brains), detect magic (1 brain), silent image (2 brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains
Marta Moonshadow
Monsters
4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to
Kaevja Cynavern
2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, sending4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldElemental Gem
Siren
Monsters
material components:1/day each: charm person, fog cloud, greater invisibility, polymorph (self only)Magic Resistance. Siren has advantage on saving throws against spells and other magical
Skeemo Weirdbottle
Monsters
(3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach
Rath Modar
Monsters
thoughts, mirror image, phantasmal force3rd level (3 slots): counterspell, fireball, major image4th level (3 slots): confusion, greater invisibility5th level (2 slots): mislead, seeming6th level (1
Davil Starsong
Monsters
, minor illusion, vicious mockery1st level (4 slots): cure wounds, disguise self, sleep2nd level (3 slots): crown of madness, invisibility, suggestion3rd level (3 slots): nondetection, sending
, tongues4th level (3 slots): compulsion, freedom of movement, polymorph5th level (2 slots): dominate person, greater restoration6th level (1 slot): Otto's irresistible danceDagger. Melee or Ranged
Preeta Kreepa
Monsters
, shield2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldAs a bonus action
Blue Abishai Legacy This doesn't reflect the latest rules and lore. Learn More
Monsters
, lightning bolt4th level (3 slots): dimension door, greater invisibility, ice storm5th level (2 slots): cone of cold, wall of force6th level (1 slot): chain lightning7th level (1 slot
Flabbergast
Monsters
2nd level (3 slots): gift of gab,* misty step, suggestion3rd level (3 slots): fast friends,* fly, lightning bolt4th level (3 slots): greater invisibility5th level (1 slot): cone of cold*New spell
Blue Abishai
Monsters
following spells, using Intelligence as the spellcasting ability (spell save DC 20):At will: disguise self, mage hand, minor illusion2/day each: charm person, dispel magic, greater invisibility
delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat
Muiral
Monsters
cloud, magic missile, shield2nd level (3 slots): darkness, knock, see invisibility, spider climb3rd level (3 slots): animate dead, counterspell, lightning bolt4th level (3 slots): greater
invisibility, polymorph5th level (2 slots): animate objects, wall of force6th level (1 slot): create undead, flesh to stone7th level (1 slot): finger of deathLegendary Resistance (3/Day). If Muiral fails
Drow Mage
Monsters
level (3 slots): alter self, misty step, web3rd level (3 slots): fly, lightning bolt4th level (3 slots): Evard's black tentacles, greater invisibility5th level (2 slots): cloudkillSunlight
Shedrak of the Eyes
Monsters
2nd level (3 slots): misty step, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldOf the Eyes. Shedrak
Manshoon
Monsters
armor, magic missile, shield2nd level (3 slots): detect thoughts, mirror image, misty step3rd level (3 slots): counterspell, lightning bolt, sending4th level (3 slots): fire shield, greater
invisibility, polymorph5th level (3 slots): Bigby's hand, scrying, wall of force6th level (1 slot): flesh to stone, globe of invulnerability7th level (1 slot): finger of death, simulacrum8th level (1 slot
Manafret Cherryport
Monsters
, suggestion3rd level (3 slots): counterspell, fireball, fly4th level (3 slots): greater invisibility, ice storm5th level (1 slot): cone of coldTeleporter Ring. Manafret wears a teleporter ring (see
Wood Elf Wizard
Monsters
, witch bolt2nd level (3 slots): alter self, misty step, web3rd level (3 slots): fly, lightning bolt4th level (3 slots): Evard's black tentacles, greater invisibility5th level (2 slots
Gynosphinx
Monsters
, suggestion3rd level (3 slots): dispel magic, remove curse, tongues4th level (3 slots): banishment, greater invisibility5th level (1 slot): legend loreMultiattack. The sphinx makes two claw attacks
;s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal.The flow of time within the lair is altered such that everything within
Laeral Silverhand
Monsters
, sending, tongues4th level (3 slots): banishment, greater invisibility, Otiluke's resilient sphere5th level (3 slots): cone of cold, geas, Rary's telepathic bond6th level (2 slots): globe of
, prestidigitation, ray of frost1st level (at will): detect magic, disguise self, magic missile, shield2nd level (at will): detect thoughts, invisibility, misty step3rd level (3 slots): counterspell, fly
Hydroloth Legacy This doesn't reflect the latest rules and lore. Learn More
Monsters
, requiring no material components:At will: darkness, detect magic, dispel magic, invisibility (self only), water walk3/day each: control water, crown of madness, fear, phantasmal killer, suggestion
higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the
Trobriand
Monsters
slots): blur, detect thoughts, misty step, shatter3rd level (3 slots): counterspell, dispel magic, fireball, haste4th level (3 slots): blight, greater invisibility5th level (3 slots): animate objects
Enhanced Sphinx
Monsters
, suggestion3rd level (3 slots): dispel magic, remove curse, tongues4th level (3 slots): banishment, greater invisibility5th level (1 slot): legend loreIt has a +1 bonus to Intelligence checks and
","rollType":"roll","rollAction":"Aging"} years older or younger (the sphinx’s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal